what is the red score about my goodness, im not good enough to get it on time, and trying to get it for the guessing one is unfortunate. but i do love it, it makes me feel like whatever happens is something I earned. got everything to gold and im happy with that, but i really just want to get even a single red now, just so i can know.
GOT A RED, ROOM FOR IMPROVEMENT BUT I HAVE FOUND MYSELF ABLE TO REACH THE GOAL! (we are not talking about how it was on the easiest level, and im moving on)
Really great game so far. I really loved Himatsubushi and this game is really cool as well. At the time of writing this i've played for ~15-20 mins and got every single Red tablet!! My biggest criticism so far is that, on said last one, it's really uncool to have the most luck-dependent minigame right before the end. But the total time being so high allows you to be lucky on one of the two memories which just allowed me to get it!
The Simon Says is good rhythm-game type difficulty, the Circle is very good fast calculation dependant. Though i'd like for the memory one to be less luck-based though, especially for the bigger one. Maybe make it so that when you've found the 1st or 2nd crystal, the next one has to be touching it? Like if you have the first crystal in a top corner, the next one would have to be right next to it or under it.
Love the art as always and can't wait for the game to release! <3
Side note to other players: While definitly not easy, the game IS possible. Heart is pure short-term memory, and you can scroll to make it go waaaay faster which cuts your time by a lot. On the 5th tablet (dead center one) you can cheese your way through getting a red by resetting until you get lucky with the first minigame (i got a 5.6s on it which let me get red with 2s to spare even though i fumbled the last circle on which i got 6s).
Thanks for the feedback and suggestions! I am currently thinking of ways to improve memory, I'll do some changes next patch. How do you feel about time requirements for reds? Were some of them too easy, or too difficult ? (aside from memory, since it getting reworked)
My toughest challenge of all the tablets was the dead center one. I found the last one surprisingly feasible with a bit of luck, but otherwise with good reflexes they were all achievable. My biggest challenge overall was cutting enough time to be able to have 4-5 seconds times on the circles, because i'm not that good at pattern recognition. Since you're able to get under the required time for all the other challenges, you're able to be bad at the things you're bad at and focus on the rest, which i really liked.
Hello again himecut I just wanted to know if you could like make the imbeded version of the game for mobile a bit bigger so that it could be played in phone PROPERLY. not to be rude or anything just it is very annoying to play in such a tiny screen it is playable but very small. Hopefully you can help with this problem. thank you
It is 1000x1000, but it's probably get adjusted to viewport of a phone. Just making it bigger won't do anything. I can rearrange things to fit a little bit better into the phone and make separate apk, but it's not designed for the phone viewport.
I will probably do proper phone version once the game is finished
This game made me feel like an idiot until I realized that almost all mini-games are almost entirely based on luck. I hate the circle, although I found 2 or 3 successful combinations, but I hate the mini-game where you need to guess the correct sequence of 7-9 tiles more, and as for me, at the moment the last two levels are almost impassable. I passed the Ultrakill to P-rank, but the nsfw game was able to beat me
The game is cool, but I don't like the part where you have to guess order of 7 or 9 tiles in under 13 seconds, that one is just a game of luck, but I like the other ones, though I had some problems with circle.
It could also use some more options like don't go away or not enter in the first place.
Yo Himecut I had played the your other game and really liked it and this too and I really would love if you can make an Android version of game so i and other Android users could also play this game other than the PC's or like your other game make the inweb version playable with Android devices since when I tried on my android device it only showed a blank black screen.thank you
I tried to compile apk as it is and tested it on emulator. It functions, albeit poorly. I have no idea how it would scale for phone thou. Embed version should work for phones, try waiting a bit, it doesn't show progress bar on loading.
Hello I tried and yes it works great but there is 1 problem the size it shows and is interactable is very small so I hope you can fix that problem and make it a bit wider/bigger or make it so the the game converts sideways so it could be easier to play it on Android like most other mobile games. I am no coder/developer but I am sure it will be quite alot of work to get it done but it will be great if you get that fixed thanks again.
Edit also i can't get the orgasim of the ancient minigame i did get a wierd gauntlet thing with a tounge of the ancient one from a already beated mini-game and seem to not be able to get the scene I guess could hel me with it? thanks again
I am not rhythm games enjoyer, I am rather bad at fnf, but I passed almost everything at gold, but I agree they are very hard, it took me a while to understand circle and one seems like pure luck.
The mini games are challenging but not in a fun way. I've tried three minigames so far(simon says, the button order one, and the circle) and I hate all of them.
Few people have this problem. I'm trying to look into it. If you playing Win version, sending me Player.log from appdata/locallow/HimeCutStudio will help a lot =)
I got to 14 hearts total and god damn for some of the things you need inhuman reaction speed! but nonetheless it was really fun and it didn't take up too much time for me to get the hang of it all. I just wish I was on android so all the tapping would've been faster. Can't wait for the game to release!
i'm losing my mind here, i've combed through the comments trying to see if anyone else is struggling with the 5 button one, but i legitimately have no idea what the "puzzle" is beyond just outright trial and error every time. the heart one is an easy enough simon-says type of game, and the circle one is difficult at first but learning to recognize the patterns makes it easier. but the last one? no idea.
About your game, it's kind of difficult, can you include a cheat version in your patreon so that can make anyone complete the game, especially to include the part in the next and final version where the girl will be naked and have sex with you
I'll think of the way to make pattern game more predictable.
As for freezing dialogues, are they just freeze, and you have to click again, or do the softlock the game? Are you playing in browser? I couldn't replicate it in desktop version (and none of my patrons playing desktop got this before either afaik)
Fun and great visually so far. The guess the pattern game is the only puzzle that is just not fun. I'd like it more if there was a strategy beyond just guessing as fast as you can. Also the simon says puzzle could be better if the tones that the buttons made were a bit more different from each other.
This new game is good! I like the character and animations!! <3 Words in runes :'D
I beat the demo on red difficulty. Here some thoughts.
• Heart challenge is the hardest for me. On the high speed buttons won't turn off fast enough. Maybe it need more colors or some tweaks to make it fair for regular human being. For me it was impossible most of the time. Sometimes it is first game in the row and player made a mistake. In this case, it will be more convenient for the player if the timer resets automatically.
• Punishment (red light on the left) in sequence challenge is so annoying. I felt primal rage. One wrong click ruins the whole run.
• Sometimes in Circle challenge all lights are on at the start. Maybe it is a bug.
Good luck developing your new game! I think it will be amazing!!
Thanks a lot for taking time to provide feedback <3
Did you think some red times are way off, and too hard/easy?
Wouldn't hurt making memory sequence more readable, I'll think up the way to do so.
Punishment really does suck, I'll remove it. It made sense in development, but practically missing by itself is punishing enough. Also I found longest sequence a bit too exhausting, I'll probably cut it down to 6 buttons, or will try to make game in general bit less random. I did speed slider for memory in the last moment before release, and I think it saved the game, making times more dispersed and skill based. Maybe I could do something similar here :p
All lights on wasn't intended, but It's fine I guess, like all ender eyes being in place on end portal in minecraft (but not as rare lol). I never got it during development, and got it once yesterday, while getting all red times, so it's pretty rare I assume
For me it is easy to get red times on Circle game but it feels like reward for remembering combinations B-)
The hardest red times for me: On the first page: The bottom one. This is the hardest of them all. On the second page: all hearts and sequence games. Hearts are painfully hard.
Cut down to 6 buttons is good idea.
I got all lights three or four times because of many restarts. I tried to get easy from the start.
The game is great and the puzzles are not really very complicated once you get the mechanics but...having to do them fast for people like me who are not very skilled and for certain reasons I'm with a laptop pad is practically impossible hahaha
I got as far as I could with (9Bars & 1heart). I like the puzzles once I got use to them. The Simon says one is by far the hardest one for me, once it gets to five or six, my brain just shut off and it's probably for the best because who knows what evil spirit you're unleashing into this world (again).
• Find how to solve one position. Remember it. If you see it — Solve it. If you don't see it — Bring random position to the one that you can solve. For example, I can solve one dot. So, I bring other position to one-dot-position and solve it.
• Remember more recognizable positions and solutions to them. For example, cross-position or three-in-the-row-position are easy to solve.
• If circle is the first game you can reroll it to easy position or even one click-to-win-position.
Wow, nice job! I wish I could pin this :D It seems to me, that solution to [7 lit 1 off] position being most useful to remember. I feel like that alone will get you gold times consistently
Really cool game! i loved the first one and all the puzzles are great! However the wheel puzzle is kinda strange, its the only one i have difficulty with and is weighing me down, all the levels i have are 1 or 2 hearted just because of it alone, i dunno how to make it better as im not a game designer or anything. But other than that its good! I will keep attempting the puzzles anyways!!
ayo what i get after the 8 hearts? bc im tryng to click like in the belly but the 6 hearts animations goes on, im a little stupid so if someones knows how it is
Will there be an android version? I'm a big fan of your work and right now I can only play on android. If not that's okay I'll just wait till I get my computer out of storage.
Not in a while unfortunately Some people had success playing browser version on android thou. At least game will have more content, when you get your PC :^)
Excited to see a new game from you! Really nice presentation and menu design with easy to grasp but hard to master puzzles. The colors and pixelated lamp glow create a really nice atmosphere, even without any music.
Unfortunately, I didn't get to the sexy part of the game. It starts a bit late in my opinion and the dialogue box softlocked the game as soon as the first scene started playing. A few small events early on would do a lot to keep impatient players interested.
Looking forward to see how this project develops! Love your art!
Yes, it is perhaps a bit late, you'll need to clear about 5-6 stages for first unlock. There is not much interactions for now thou, but putting them closer to beginning might be a good idea.
Softlock wise, dialogues will wait for queued animations to finish, and then might require an extra input to close. I will investigate it closer thou, and maybe automatically close last lines like i did in hima.
I think its called lights sometimes. All you have to do is remember few patterns. Knowing how to solve 1 light out situation already enough for gold times at least
I would generally try to all 1-2 interactions each update, while also working on some features from the list . For next one - probably reworking interaction interface, and at least one more game board
I can't get the raising skirt thing to trigger, it just gets stuck at the text "take a good look". I have the right amount of hearts to do it, and the hints say I can too, she just doesn't move and gets stuck on the second text line.
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what is the red score about my goodness, im not good enough to get it on time, and trying to get it for the guessing one is unfortunate. but i do love it, it makes me feel like whatever happens is something I earned. got everything to gold and im happy with that, but i really just want to get even a single red now, just so i can know.
GOT A RED, ROOM FOR IMPROVEMENT BUT I HAVE FOUND MYSELF ABLE TO REACH THE GOAL! (we are not talking about how it was on the easiest level, and im moving on)
i must rest for now, 4 reds is more than enough for now, some day (probably when its updated again) I will return. I loved this challenge, eep time.
Really great game so far. I really loved Himatsubushi and this game is really cool as well.
At the time of writing this i've played for ~15-20 mins and got every single Red tablet!!
My biggest criticism so far is that, on said last one, it's really uncool to have the most luck-dependent minigame right before the end. But the total time being so high allows you to be lucky on one of the two memories which just allowed me to get it!
The Simon Says is good rhythm-game type difficulty, the Circle is very good fast calculation dependant.
Though i'd like for the memory one to be less luck-based though, especially for the bigger one. Maybe make it so that when you've found the 1st or 2nd crystal, the next one has to be touching it? Like if you have the first crystal in a top corner, the next one would have to be right next to it or under it.
Love the art as always and can't wait for the game to release! <3
Side note to other players: While definitly not easy, the game IS possible. Heart is pure short-term memory, and you can scroll to make it go waaaay faster which cuts your time by a lot. On the 5th tablet (dead center one) you can cheese your way through getting a red by resetting until you get lucky with the first minigame (i got a 5.6s on it which let me get red with 2s to spare even though i fumbled the last circle on which i got 6s).
Thanks for the feedback and suggestions!
I am currently thinking of ways to improve memory, I'll do some changes next patch.
How do you feel about time requirements for reds? Were some of them too easy, or too difficult ? (aside from memory, since it getting reworked)
My toughest challenge of all the tablets was the dead center one. I found the last one surprisingly feasible with a bit of luck, but otherwise with good reflexes they were all achievable. My biggest challenge overall was cutting enough time to be able to have 4-5 seconds times on the circles, because i'm not that good at pattern recognition. Since you're able to get under the required time for all the other challenges, you're able to be bad at the things you're bad at and focus on the rest, which i really liked.
Hello again himecut I just wanted to know if you could like make the imbeded version of the game for mobile a bit bigger so that it could be played in phone PROPERLY. not to be rude or anything just it is very annoying to play in such a tiny screen it is playable but very small. Hopefully you can help with this problem. thank you
It is 1000x1000, but it's probably get adjusted to viewport of a phone. Just making it bigger won't do anything.
I can rearrange things to fit a little bit better into the phone and make separate apk, but it's not designed for the phone viewport.
I will probably do proper phone version once the game is finished
thanks for telling and hopefully you can finish the apk version as fast as you can complete the game and take your time to finish the game.
This game made me feel like an idiot until I realized that almost all mini-games are almost entirely based on luck. I hate the circle, although I found 2 or 3 successful combinations, but I hate the mini-game where you need to guess the correct sequence of 7-9 tiles more, and as for me, at the moment the last two levels are almost impassable. I passed the Ultrakill to P-rank, but the nsfw game was able to beat me
Please release a android version 🙏
after she says take a good look, nothing works or happens. Is this normal?
I hope you can fix it soon. I cannot wait!
I haven't figured out what may cause this yet. Sending player.log from appdata/locallow/HimeCutStudio (discord or twitter dm) might help
Lessgo new update
The game is cool, but I don't like the part where you have to guess order of 7 or 9 tiles in under 13 seconds, that one is just a game of luck, but I like the other ones, though I had some problems with circle.
It could also use some more options like don't go away or not enter in the first place.
Yo Himecut I had played the your other game and really liked it and this too and I really would love if you can make an Android version of game so i and other Android users could also play this game other than the PC's or like your other game make the inweb version playable with Android devices since when I tried on my android device it only showed a blank black screen.thank you
I tried to compile apk as it is and tested it on emulator. It functions, albeit poorly. I have no idea how it would scale for phone thou.
Embed version should work for phones, try waiting a bit, it doesn't show progress bar on loading.
Hello I tried and yes it works great but there is 1 problem the size it shows and is interactable is very small so I hope you can fix that problem and make it a bit wider/bigger or make it so the the game converts sideways so it could be easier to play it on Android like most other mobile games. I am no coder/developer but I am sure it will be quite alot of work to get it done but it will be great if you get that fixed thanks again.
Edit also i can't get the orgasim of the ancient minigame i did get a wierd gauntlet thing with a tounge of the ancient one from a already beated mini-game and seem to not be able to get the scene I guess could hel me with it? thanks again
these mini game are too hard. as a rhythm game enjoyer im sure that everyone cant reaction to that speed (sry for my bad eng btw)
I am not rhythm games enjoyer, I am rather bad at fnf, but I passed almost everything at gold, but I agree they are very hard, it took me a while to understand circle and one seems like pure luck.
Also your english is not bad
The mini games are challenging but not in a fun way. I've tried three minigames so far(simon says, the button order one, and the circle) and I hate all of them.
The gameplay is a hard pass for me as it is
I hated order and circle, then I understood how to solve circle, so I hate order because it's just wether you get lucky or not...
im willing to admit that im angry at circle because i suck at it (skill issue) but the others aren't great.
Like you said, order is just luck and simon says takes more focus than I can muster while trying to play a nsfw game.
Well, that's true, I actually forgot that it was nsfw game and just played it like a normal game and had fun XD
after she says take a good look, nothing works or happens
Few people have this problem. I'm trying to look into it.
If you playing Win version, sending me Player.log from appdata/locallow/HimeCutStudio will help a lot =)
Did you download and unpack it?
i had the same issue, cause i played it while everything was still in the zip file
i always unpack. by the way, same issue also online
I got to 14 hearts total and god damn for some of the things you need inhuman reaction speed! but nonetheless it was really fun and it didn't take up too much time for me to get the hang of it all. I just wish I was on android so all the tapping would've been faster. Can't wait for the game to release!
i'm losing my mind here, i've combed through the comments trying to see if anyone else is struggling with the 5 button one, but i legitimately have no idea what the "puzzle" is beyond just outright trial and error every time. the heart one is an easy enough simon-says type of game, and the circle one is difficult at first but learning to recognize the patterns makes it easier. but the last one? no idea.
About your game, it's kind of difficult, can you include a cheat version in your patreon so that can make anyone complete the game, especially to include the part in the next and final version where the girl will be naked and have sex with you
I'll think of the way to make pattern game more predictable.
As for freezing dialogues, are they just freeze, and you have to click again, or do the softlock the game? Are you playing in browser?
I couldn't replicate it in desktop version (and none of my patrons playing desktop got this before either afaik)
Fun and great visually so far. The guess the pattern game is the only puzzle that is just not fun. I'd like it more if there was a strategy beyond just guessing as fast as you can. Also the simon says puzzle could be better if the tones that the buttons made were a bit more different from each other.
This new game is good!
I like the character and animations!! <3
Words in runes :'D
I beat the demo on red difficulty. Here some thoughts.
• Heart challenge is the hardest for me. On the high speed buttons won't turn off fast enough. Maybe it need more colors or some tweaks to make it fair for regular human being. For me it was impossible most of the time.
Sometimes it is first game in the row and player made a mistake. In this case, it will be more convenient for the player if the timer resets automatically.
• Punishment (red light on the left) in sequence challenge is so annoying. I felt primal rage. One wrong click ruins the whole run.
• Sometimes in Circle challenge all lights are on at the start. Maybe it is a bug.
Good luck developing your new game! I think it will be amazing!!
Thanks a lot for taking time to provide feedback <3
Did you think some red times are way off, and too hard/easy?
Wouldn't hurt making memory sequence more readable, I'll think up the way to do so.
Punishment really does suck, I'll remove it. It made sense in development, but practically missing by itself is punishing enough.
Also I found longest sequence a bit too exhausting, I'll probably cut it down to 6 buttons, or will try to make game in general bit less random.
I did speed slider for memory in the last moment before release, and I think it saved the game, making times more dispersed and skill based. Maybe I could do something similar here :p
All lights on wasn't intended, but It's fine I guess, like all ender eyes being in place on end portal in minecraft (but not as rare lol).
I never got it during development, and got it once yesterday, while getting all red times, so it's pretty rare I assume
For me it is easy to get red times on Circle game but it feels like reward for remembering combinations B-)
The hardest red times for me:
On the first page: The bottom one. This is the hardest of them all.
On the second page: all hearts and sequence games. Hearts are painfully hard.
Cut down to 6 buttons is good idea.
I got all lights three or four times because of many restarts. I tried to get easy from the start.
Could be interesting, but the times required are way too fast for me. I can't even get above 1 heart on the first one.
The game is great and the puzzles are not really very complicated once you get the mechanics but...having to do them fast for people like me who are not very skilled and for certain reasons I'm with a laptop pad is practically impossible hahaha
I got as far as I could with (9Bars & 1heart). I like the puzzles once I got use to them. The Simon says one is by far the hardest one for me, once it gets to five or six, my brain just shut off and it's probably for the best because who knows what evil spirit you're unleashing into this world (again).
Ps can you add a key bind to the reset button, please & thank you :). And also thank you for the good game!
Ye, that's on my list for first patch already
Circle game can be easy:
• Find how to solve one position. Remember it.
If you see it — Solve it.
If you don't see it — Bring random position to the one that you can solve.
For example, I can solve one dot. So, I bring other position to one-dot-position and solve it.
• Remember more recognizable positions and solutions to them.
For example, cross-position or three-in-the-row-position are easy to solve.
• If circle is the first game you can reroll it to easy position or even one click-to-win-position.
Wow, nice job! I wish I could pin this :D
It seems to me, that solution to [7 lit 1 off] position being most useful to remember. I feel like that alone will get you gold times consistently
Really cool game! i loved the first one and all the puzzles are great! However the wheel puzzle is kinda strange, its the only one i have difficulty with and is weighing me down, all the levels i have are 1 or 2 hearted just because of it alone, i dunno how to make it better as im not a game designer or anything. But other than that its good! I will keep attempting the puzzles anyways!!
Yay really nice art! oh god why are the puzzles so awful
ayo what i get after the 8 hearts? bc im tryng to click like in the belly but the 6 hearts animations goes on, im a little stupid so if someones knows how it is
nvm
Will there be an android version? I'm a big fan of your work and right now I can only play on android. If not that's okay I'll just wait till I get my computer out of storage.
Not in a while unfortunately
Some people had success playing browser version on android thou.
At least game will have more content, when you get your PC :^)
Oh well, I'll still be able to enjoy your work later.
Excited to see a new game from you! Really nice presentation and menu design with easy to grasp but hard to master puzzles. The colors and pixelated lamp glow create a really nice atmosphere, even without any music.
Unfortunately, I didn't get to the sexy part of the game. It starts a bit late in my opinion and the dialogue box softlocked the game as soon as the first scene started playing. A few small events early on would do a lot to keep impatient players interested.
Looking forward to see how this project develops! Love your art!
Thanks Impy <3
Yes, it is perhaps a bit late, you'll need to clear about 5-6 stages for first unlock. There is not much interactions for now thou, but putting them closer to beginning might be a good idea.
Softlock wise, dialogues will wait for queued animations to finish, and then might require an extra input to close. I will investigate it closer thou, and maybe automatically close last lines like i did in hima.
Thanks again for such quick feedback :3
Is there going to be futa?
Unlikely
The puzzles were fun to figure out. I didn't like the circle one at first but once I started to figure out the patterns it wasn't too bad
also what is the circle puzzle called? i need to learn how to solve it, i suck at it lol
I think its called lights sometimes.
All you have to do is remember few patterns. Knowing how to solve 1 light out situation already enough for gold times at least
this is exciting i can tell you put a lot of detail into this game
İts looks like good
it's kinda hard for me, and the circle puzzle is hell :c
Same
i found a thing https://www.enjoymathematics.com/blog/bulb-in-a-circle
good demo, exited for the future
Is 14 hearts the highest needed for all the interactions in 0.11? that's the highest I can find.
yes
cool, thanks. Do you have any plans on which features will be included in the next update?
I would generally try to all 1-2 interactions each update, while also working on some features from the list .
For next one - probably reworking interaction interface, and at least one more game board
I can't get the raising skirt thing to trigger, it just gets stuck at the text "take a good look". I have the right amount of hearts to do it, and the hints say I can too, she just doesn't move and gets stuck on the second text line.
edit: NVM, reloading the page fixed the bug.
Best things ever 1 time puzzles, 2 the same puzzles, 3 rng time puzzles, 4 thats the whole game get fucked.